Reduced the intensity of the explored fog of war on the area map, and fixed an issue where the shadow layer was causing the area map to be darker than it should be.
Fixed sounds on movie that plays near end of game.
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Set Transcendent Suffering to not be combat-only.
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Fixed the looping audio sounds that can occur if you play with minimized tooltips.
Fixed size issues with equipped capes on Godlike characters.
Fixes to Capitular glyphs in end-game slides.
Reworked the enchanting UI to work better with multiple lines.
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Fixed save game issues with spells and abilities that place down traps.
Made Takedown to be consistent with Knockdown.
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Curse of Blackened Sight is now foe only.
Fixed issues to how the HUD fades out during conversations.
Fixed issue where party members could take damage in cutscenes.
Fixed trigger count issue with the Prone reduction mod.
Changed faction on the Hall of Warriors containers.
Fixed issue where characters were not properly stopping at the last waypoint of their path.
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Small UI updates to the journal screen.
Adjusted trigger in front of the Salty Mast to fix a possible way to skip a required cutscene.
Lowered the scale of the Defiance Bay reputation by 15%.
Fixed issue where camping supplies were disappearing when added to Stash.
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Minor fixes to a few select voice over lines.
Adjustments to the Mantle of the Dying Boar.
Beloved Spirits adds 0.4 Endurance to Ancient Memory instead of 2.
Heart of Fury will now apply to all damage types.
All Exhortations are now combat-only.
Tuned ranges of many Wizard spells to be higher.
Monk unarmed attack buffed by 1 point at the top end.
Fixed conversation of the guards in Raedrics Hold to not repeat.
Reduced the penalties for Bonded Grief.
You can now cast AoEs on party member portraits and the spell will be targeted at the companions location.
Pillars of Eternity: Character Creation Benefits and Consequences
As detailed in the 1.03patch notes, you can now safely equip items by double-clicking them. Prior to this, doing so would cause your characters passive abilities to be permanently lost. Thankfully, you wont need to start over if you were hit by this bug–simply open up your save with the game updated to 1.03 and your passives should be restored.
Raised the bonus for having fewer than six party members from 5% per character under the limit to 10% per character under the limit.
Fixed issues with save games in Raedrics Hold, causing the game to not function correctly or freeze.
Fixed a few issues with Dominate and Charm spells.
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Fixed issue with weapon caching causing issues when weapons are swapped.
DOT spells should clean up properly when combat ends.
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We now handle some edge cases in resolution management on some hardware configurations.
Party can now use lockpicks that are in the Stash.
Newly released patch makes it so double-clicking on items no longer cripples your character.
Fixed possible issues with disappearing items and weapons.
Only play weapon ineffective VO if the attack is hostile.
Added graphics setting to toggle antialiasing levels. This can improve performance on lower end machines when disabled.
Changed duration of the Flagellants Path defense penalty.
You can now close the Grimoire and Chant UI with a hotkey.
Previously Wizard-summoned items could persist after the spells duration. This has been fixed and it will also retroactively fix the problem in saved games that have characters with this issue.
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The crash in Raedrics Hold has been fixed.
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Fixed issue with Wizards summoned magical items getting stuck after save and load. Wizards will be restored to a proper state after loading a game.
Fixed issues with factions and super friend quests with Lady Webbs dialogue.
Bears and Cats can now be equipped with hats. This is most likely not a joke… but might be a joke.
Fixed issue with double clicking items to equip. This is a retroactive fix and will restore characters with proper stats.
Fixed a bad item mod on the Ring of Protection.
Fixed some rendering issues with Fog of War on some areas.
Cleaned up the character sheet formatting and made more items clickable.
Fixed some control issues with holding down keys.
Changed Explorer achievement to check for 152 maps rather than 160.
Fixed issue with the Winds of Steel quest line.
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When the party receives or loses items, those log messages now go to both logs.
Fixed many issues where combat would not end properly.
Restored modal flag for Reckless Assault.
Fixed a trigger outside the First Fires Keep that could have been avoided.
Fixed a problem where attributes on characters could permanently increase by equipping certain items. This will also retroactively fix the problem in saved games that have characters with this issue.
Drag select should work properly when starting the drag over an enemy.
Fixed issue with summoning magic items while unarmed.
Updated paperdoll level up lighting.
Fixed companion audio triggers for some status effects.
A summoned weapon will not unequip the grimoire.
Fixed issues with cutscene pathfinding if the games process is halted.
Scripted music should now be restored properly after loading a game.
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Modified attributes of companions and Itumaak.
Added cape and armor to the loot for the Fampyr boss.
Summoned weapons will be removed when Spiritshifting.
Fixed issue with the party member Knockout achievement not reporting the correct numbers.
Fixed an issue with weapon mods were incorrectly being displayed in some cases.
Party members will no longer switch to different weapons after being Charmed or Dominated.
Double-clicking to equip items was causing passive abilities to get removed from the character. This has been fixed and we were able to retroactively fix the problem for people that have already run into the issue. If you open your saved game in the latest patch, your characters will be repaired.
Changed reload speed multiplier from 2 to 1.2 for Sure-Handed Ila.
The items Drinking Horn of Moderation and Talisman of the Unconquerable were causing Ciphers to permanently lower their amount of focus gain. Weve included a fix to retroactively resolve the issue on Ciphers but the effect is still on the items. Unfortunately the fix will not fix the broken effect on those items, so youll need to keep those items unequipped until the next patch. If you do equip them, perform a Save/Load to fix your Cipher.
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Cage Cursor setting should not turn off after loading a scene or cutscene and is now on by default.
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Fixed voice cues during looting for full inventory.
Hunting Bows had the wrong speed descriptor. They are now listed as Fast.
Changed one of the fatigue status effects to not end with combat.
Pillars of Eternity was released late last month, the product of a successful 2012 crowdfunding campaign thatraised $4 million.
Added cooldown to NPC Rogues Escape ability usage so they wont use it back to back.
Other additions include new icons for a variety of items, new graphics settings for antialiasing, the ability to use lockpicks stored in the Stash, and a way to cast area-of-effect skills on party members by clicking on their portraits.
Rebalanced fight difficulty and spell selection for the Old Watcher.
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Many fixes to music, audio, and VFX to a scene near the end of the game.
The patch is out now on Steam, but may take a day or two to show up on Origin and GOG.
Added new voice set reactivity for lockpick, poison, enemy spotted in stealth, spell failure, death, immobilized, and completed task.
Visual effects in the introduction cutscene should now be triggered properly.
Updated credits with more backer names.
Fixed issue with highlighting dead bodies and containers in the fog of war.
Added indicators on the loot screen when looting crafting and quest items.
Aggrandizing Radiance will now last until combat ends.
Obsidian has released the 1.03 patch forPillars of Eternity, perhaps the most important aspect of which deals with a serious bug that centers around equipping items.
Fixed sound issue when collapsing the tutorial UI.
Fix to Osryas starting timer not being attached to the trigger in the area.
Store item names can now take up two lines.
Fast melee weapons do slightly more damage.
The prybar should now display the correct image in the Raedrics Hold moat scripted interaction.
You can see the full list of patch notes–which features a large number of bug fixes, balance changes, and reductions in antelope feet sliding (yup)–below, courtesy of Obsidians forums.
Ranger Animal Companions should not disappear anymore and broken animals will be restored after loading and saving the game.
Changed bad data in ranger summons.
Fixed transparency on ghost characters.
Tuned damage on Brilliant Radiance down.
Fixed issue with bouncing reflected melee attacks.
Slicken spell is now a single hit AoE.
Interstitial music no longer loops.
Reduced the price of the Brighthollow Hearth and Courtyard Pool.
Fixed duration issue with Plague of Insects.
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Character Hit Autopause option should be working as intended.
Spells now show DT bypass in the description.
Fixed stats issue with saving and loading on the same map where a companion is found. This is a retroactive fix and will restore companions and characters to the proper state.
Fixed issue with the Terrible weapon mod.
Shot on the Run recovery value should be now displayed correctly.
Fixed a few issues with drag select and formation rotation causing issues when the mouse goes over UI elements.
Fixed issue with Expert mode settings getting saved improperly.
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Fixed item stacking issue that was stacking items inappropriately.
Fixed issue to prevent Ciphers from casting abilities without the required Focus.
Fixed issue with stronghold alert widgets not hiding properly.
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Chill Fog is now a friend or foe spell.
Consumables now show per-Rest and per-Encounter usage limitations.
Fixed scripted music for the forge knight combats in the keep.