The previous tooltip implied that the damage was increased BY 500% rather than TO 500%.
Adjusted the percent damage increase from a max 200% to a max 150% to correspond to the new base damage.
Improved performance of Shopping Carts on both the game client and server.
Weapon reticle will now fade slightly when reloading, out of ammo, or changing weapons.
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The Play Again button will now allow players to preview pickaxe visual and sound effects in the Item Shop, Battle Pass, and Locker.
Repeatable quests for completing Horde content award a choice of Hero XP, Schematic XP, or Survivor XP.
Fixed an issue with Shock Tower that caused it to fire 1 shot less than intended.
All existing founders will receive tokens based on their founders level in 5.0 as a thank you for being with us.
Enabled RE-PERK and PERK-UP to drop in Storm Mission rewards.
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Fishing Hook: Slow, heavy scythe with a wide swing and Whirlwind Attack.
Challenge the Horde missions now become unlocked based upon your Storm Shield Defense progression or your Horde Quest progression in the Campaign. This means that players who are currently playing in Twine Peaks can expect the entire Challenge the Horde map to be unlocked. However, individual challenges within a Horde mission must still be unlocked in order.
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The first Storm circle will now consistently do 1 damage.
Decreased cooldown reduction from 15 to 10.
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Vehicle passengers can now detonate Remote Explosives.
Key bindings for weapon and structure sections in the HUD are now displayed properly.
Resulting max base damage increased from 117 to 225 with default base damage taken into account.
Reduced base cooldown from 60 to 45 seconds.
Lowered cooldown from 30 to 12 seconds.
Increased health regen from 2% to 4% of maximum health.
Adjusted duration from 4 to 2 to correspond to the new base cooldown.
Increased impact bonus from 133% to 160%.
This Perk has had an effective increase of damage based on its prior version.
Autorun can no longer be activated while walking backward.
Award Road Trip Tickets used to purchase Road Trip Event Llamas.
Weapon animations will now play in replays after scrubbing the timeline.
Increased damage multiplier from 30% to 45%.
Fixed an issue where the Shadowshard Krypton Sword had the wrong stats.
Removed firework visual effects from the grenade launcher.
Reduced the number of waves per Horde challenge from 10 to 8.
Entering build mode while holding the fire button will no longer adversely affect your ability to build in the future.
Increased bonus range from 2 tile to 4 tiles.
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Gamepads will no longer continuously rumble when a replay is paused.
Adjusted the cooldown reduction from 13 to 5 to correspond to the new base cooldown.
Tooltip has been updated to fix misleading wording.
The Rejoin window now auto-closes when a player is banned.
Adjusted shotgun spread patterns to be consistent with no random variation.
Increased base environmental damage from 282 to 688.
Dragoon: Heavy, short range shotgun that damages and knocks back enemies in a cone.
Award Horde Skill Points used to purchase nodes in the Horde Skill Tree.
Health and Shield numbers will no longer be displayed as your own while spectating.
Increased travel distance from 1.5625 tiles to 1.75 tiles.
Now adds 30% movespeed for 3 seconds.
Ol Betsy: Accurate, high powered sniper rifle with a single round per magazine and a hefty kick.
Shopping Cart visual and audio effects will no longer break in replays.
Increased the base damage of Hover Turret explosion from 114 to 162.
Fixed an issue that caused Lobbers Head Flames to blink on and off in medium quality settings.
The Dialogue Audio, Global Chat, and Auto Equip Better Weapons options have been removed as they have no function in Battle Royale.
FIRE-UP, AMP-UP, FROST-UP: Increased by 100%.
Decreased lifespan from 10 seconds to 6 seconds.
The Main Menu will no longer become unresponsive if the Friends List is opened while a replay is paused.
Increased base damage from 60 to 156.
Malfunction: Plasma Pulse now spawns 8 plasma balls that deal 550% more damage. The plasma balls will be spawned all at once and explode after 10 seconds if not triggered.
Double Down: 50% chance to find an additional Charge Fragment when collecting a Fragment.
Lowered stun duration from 1 to .75 seconds.
First Assault: The first bullet fired after reloading an assault rifle critically hits enemies. Removed on weapon switch.
Players take damage while in the Storm.
Reduced recharge time from 240 to 200s.
You now earn XP for reviving teammates in 50v50 and Teams of 20 LTMs up to three times per match (30XP, 10XP, 10XP).
Increased duration extension from 2 to 5 seconds.
Outlander – New Subclass Wild Fragment featuring Deadeye.
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Fixed an issue which was causing Shock Tower to not scale Impact properly.
Base damage increased from 50 to 140.
Recent Players who you only interact with in the main menus now show in the Report Player list.
New Functionality added: While charging, the constructor will take 60% less damage.
Nameplates no longer disappear if the camera is directly above a player.
Constructor – New Subclass Vintage-Tech featuring Penny.
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Fixed an issue with T.E.D.D.Ys laser beam sound volume and attenuation.
Damage reduced to 80% at 35 meters from 85% at 47.5 meters.
Fixed issue where Autorun could be active while using a Shopping Cart.
Autofire has been added as an option on mobile platforms. Enabling this causes the players weapon to automatically fire when the reticle is over an enemy that is within range.
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Increased movement speed bonus from 30% to 50%.
Soldier – New Subclass First Shot featuring New Character Rio.
Players will be given the option to select their preferred fire mode after launching. All players can change their preferred fire mode by navigating to Options, Custom HUD Layout, then choosing the Select Fire Mode option and confirming their selection.
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Blockbuster is over and the Road Trip event begins! Blockbuster tickets have been converted to one Blockbuster Llama for every increment of 500, rounding up to one additional Llama for any leftover tickets under 500.
The new All Terrain Kart (ATK) has room for your entire squad.
Effects now appear properly when jumping with the Pot of Gold Harvesting Tool.
Increased shield collision width by 43%.
Challenge the Horde comes to the desert! This map focuses on a tighter experience, with less running from base to base between waves, and more time to focus on your build and item-crafting.
Builder Pro controller scheme now correctly selects tracks when pressing the Trap Picker while not looking at any building, and it will also place the tracks properly when pressing X / Square.
Hover Turret shots now deal energy damage and no longer deal impact damage.
Fall off starts at 24 meters from 28 meters.
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Challenge the Horde introduces new Storm behavior. Beat back waves of enemies as the storm closes in.
Players will no longer get stuck in a doorway if they were standing in it when the door closed.
Camera type is now localized in the view settings header.
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Fixed gamepad joystick icon appearing when only a single tab item exists in the Resources menu.
Adjusted duration increase from 2 to 1 second to correlate to new duration.
Reduced Hunting Rifle aim assist when targeting to match that of other Sniper Rifles with projectile bullets.
Fixed an issue where See-bot launch audio volume was too loud.
A typo was removed from the item description for the Victory Lap harvesting tool.
Fixed issues with switching building types quickly that could cause players to place the wrong building type, especially under bad latency conditions.
Streamer mode no longer just says Player, instead it now uses the players cosmetic character as their display name Character[]. So instead of Eliminated Player100 you may see, Eliminated Rust Lord[100]. Anyone eliminating someone in streamer mode will now see Streamer[].
The Thermal Scoped AR now has the proper visual effects on all devices.
Increased the following Mission Alert rewards:
Increased base projectile speed by 70%.
Fixed an issue that prevented some weapon animations from playing.
Map markers will now re-appear if removed and added back to the exact same location.
Set the total number of challenges to 5 for every Horde mission. Previously, the number of challenges varied from as low as 3, to as high as 8.
Updated Persistent Weekly Store to offer RE-PERKs, Uncommon PERK-UPs and Rare PERK-UPs.
Reduced cost from 50 to 30 stamina.
Friends codes from Founders packs have been removed and exchanged for Legendary Troll Stash Llama Tokens.
New Functionality added: At the end of Bull Rush, movement speed is increased by 30% for 10 seconds.
Increased base damage from 10 to 16 per shot.
A hammer that delivers a hefty punch with slow, wide swings.
Lowered cost from 35 to 30 stamina.
Adjusted HDR Intensity of the Neon Weapons down 20% to keep bloom problems from occurring in certain levels.
Reduced the total number of Challenge the Horde missions available on the map from 16 to 9.
Zooming in and out on the map is now twice as fast with the controller.
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In the Battle Royale mode, rifts have also appeared. Test your courage and step through a Rift, reads the description. Youre in for a wild ride. Take a look at the full Fortnite: Battle Royale Season 5 patch notes below, along with our full coverage of the new season.
Building materials, ammunition, and crafting materials granted to players per skill tree upgrade have been reduced throughout the Horde Skill Tree.
Increased energy cost reduction from 15 to 20 stamina.
Maximum damage for the Heavy Shotgun remains unchanged.
Locked and Reloaded: After reloading, rate of fire is increased by 25% for 5 seconds.
Base damage increased from 14 to 18.
Controller input will no longer fail when at the Main Menu.
Shock Tower should be a great tool for taking out groups of weak Husks, but it doesnt quite get the job done. To address this weve given Shock Tower more damage and a much shorter cooldown. The duration is a bit shorter but youll be able to cast it more frequently. Weve also reduced the stun duration slightly in order to make room for the other improvements.
Weekly challenges are now split into two sections, free and Battle Pass. The first 3 challenges will be available for free while the last 4 are only available if you own the Battle Pass. The threshold to unlock the weekly challenge reward will remain at 4.
The funky electronic track to the Dance Moves emote on Mobile/Switch platforms has been re-enabled.
Challenge the Horde resourcing has been tweaked:
Lowered duration from 6 to 3 seconds.
Audio mix update: Weapon volumes have been increased and ambient volume slightly decreased.
Loot Llamas are now no longer automatically opened when going to the loot tab. Either pressing the Llama count button or bottom bar input will allow you to open Llamas in the inventory. Llamas purchased on the loot screen will still automatically open.
Duelist: Slow-firing revolver with a powerful kick that deals heavy headshot damage and knocks back targets.
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Goin Commandos sounds have been updated including unique sounds for Boomstick!
Enemy loot drops and item caches have been disabled for Challenge the Horde.
Adjusted the cooldown reduction from 7 to 3 seconds and the cost reduction from 7 to 5 to correspond to the new base cooldown and cost.
Reduced cooldown from 150 to 100 seconds.
Down But Not Out players now have smaller collision. Previously their collision was at the standing height which blocked DBNO players from crawling under doors and blocked building collision in some cases.
Added extra audio and visual fanfare to the Victory Royale end of match sequence.
Phase Shift tooltip now shows max charges.
Supercharged Plasma: Increases the damage radius of Plasma Pulses mini balls by 60%.
Distance Traveled is now reported correctly in the Match Stats screen.
Practiced In Combat (Tactical Variant).
Description: Mobile Outlander that gathers large amounts of Fragments to continuously place empowered T.E.D.D.Y.s.
The bottom portion of the nameplate will no longer become cut off.
Builder Pro control scheme will no longer place the wrong building due to players under pressing and holding a building type thats different than what they had selected before.
The following repeatable quests are available and award PERK currencies:
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Now increases the bonus movespeed from Phase Shift to 50%.
Changed the damage drop-off profile for the Suppressed SMG to be the same as other SMGs.
Fortnite Season 5 Update Patch Notes
Reduced cost from 50 to 30 stamina.
We found that Anti-Material Charges resource gathering damage was being overvalued. As a result, we have increased the base while lowering its cost and cooldown to make it both an effective gathering tool and a relevant combat ability.
Increased the knockback strength to knockback large enemies.
Lowered the volume of the Battle Pass Challenge success sound.
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Reduced Hover Turret base rate of fire from 6/s to 4/s, and the upgraded rate of fire from 10/s to 6/s.
Increased base damage from 9 to 12.
Timeline markers no longer disappear on saved replays on PS4 and Xbox One.
Challenge the Horde Mission Alerts are available:
New faster animation for displaying XP sources have been added to the end of match stats screen.
Assassination Discharge: When Assassination reaches 5 stacks it will trigger an explosion, dealing energy damage in a 0.5 tile radius. After the explosion, all Assassination stacks are removed.
Lean back by holding S on keyboards or holding back on the thumbstick for controllers.
Fixed Upgrade popup menu input temporarily breaking if used after controller is disconnected.
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Sir Hootie: Slow, heavy club with large knockback potential and Home Run attack.
Increased melee attack speed multiplier from 16% to 20%.
Decreased cost from 20 to 10 stamina.
Base damage increased from 125 to 145.
Description: Reloads to get a large initial hit of damage then follows up with high fire rate burst.
Challenge the Horde missions now grant a starter, first tier, uncommon Assault Rifle and Sword to help players hit the ground running in early Horde missions.
For those interested in seeing whats changed in Save The World, heres the patch notes for that mode:
Increased base damage from 83 to 120.
Starting in Season 5, progressive challenges will no longer be restricted to a single season. You can now complete progressive challenges at your own pace.
Weapons now correctly holster when player is downed.
Perk Recombobulator materials are now distributed in Challenge the Horde. Play Horde missions to earn RE-PERK! or PERK-UP! in larger quantities than found in Campaign missions.
UI audio has been redesigned, all button and interface sounds updated.
Supply Llamas now fall to the ground if the object they were standing on is destroyed.
Walloper Hammer added to the Event Store:
Prevented sprays from affecting props used in emotes (e.g., the basketball from Baller).
Load Bearing: T.E.D.D.Y.s damage is increased by 50% if placed with a Fragment.
Autorun will no longer cancel if you let go of the stick and it slightly flicks backward while using a gamepad.
Hitbox reduced to match decoy model.
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Textures will now consistently appear correctly while in Edit Mode.
Increased Warcry energy cost reduction from 15 to 20.
Progressive challenges are now completed by acquiring a fixed amount of XP and is no longer dependant on your season level.
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Fixed an inconsistency in the UI that was displayed when placing a trap in some cases.
Increased base damage from 35 to 52.
T.E.D.D.Y has had his voice module upgraded and will now correctly pronounce Fortnite when analyzing player reports.
Launch Pads and Cozy Campfires now destroy overlapping small objects when placed.
Fight or Flight now adds a 10% movement speed buff.
Ninja – New Subclass Explosive Assassin featuring Ken.
Assassination Juice: Smoke Bomb now generates a stack of Assassination every second when the Ninja is inside the affected area.
Elemental Mission Alerts are available as well.
Now ticks every 1s to match other affliction sources, and adjusted damage accordingly.
Increased shield regen from 15% to 20% of shield.
Season 5 ofFortnitehas finally arrived, with developer Epic Games updating the game to introduce new content and tweaks. The patch is currently being pushed out on all platforms across the world, and Epic has released the fullFortnite Season 5 patch notesfor whats included. For the battle royale mode, the highlights include the All Terrain Kart, a new vehicle that can carry an entire squad.
Trololo and Revenge of the Trolls quests now only require whacking 1 troll to complete.
Increased Damage Over Time damage percentage to 110% from 50%.
Revive animations are no longer skipped if the player was reloading when downed.
Fixed an issue that caused the Clinger to hang in the air on destroyed Anomaly Shards.
Wild West Heroes have been added to the Road Trip Event Llama!
Decreased cooldown from 30 to 25 seconds.
Description: Sword focused Ninja that stacks up Assassination to discharge an energy blast and utilizes Smoke Bomb to keep stacks up.
Reduced ranged attack speed multiplier from 40% to 30%.
Road Trip Event Llama is now available. Costs 500 Road Trip Tickets per Llama. Guarantees at least one Epic or better limited time Flintlock weapon or Western Hero!
Increased base run speed from 365 to 410. Sprint speed is unchanged.
Increased hardware damage from 45% to 55%.
When combined with the default base damage increase the resulting base damage is increased from 195 to 225.
Adjusted duration increase from 2 to 1 second to correlate to new duration.
Adjusted cooldown reduction from 5 to 3 to correspond to new base cooldown.
Added unique ambient audio to the new desert biome. More unique ambient audio for the map will be coming in future updates!
Increased base damage from 22 to 26.
Starting July 17, Save the World will be on sale on Xbox, PS4, and PC for a limited time. Super Deluxe and Limited Founders packs will return for the duration of the sale.
New equip visual effects have been added to Goin Commando.
Adjusted duration increase from 3 to 2 seconds to correlate to new duration.
Phase Shift is an ability meant for quick movement. The following adjustments are intended to help it become more competitive with the other movement abilities that also deal damage.
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Active Mutant Storm Mission Alerts have been turned on.
Fixed a crash that could occur when logging out.
The player camera can now see out of the water when walking in lakes.
End of match stats now appears correctly on all platforms in their correct numeric format.
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Viking ships, desert outposts, and ancient statues have appeared across the island, reads the official description. Hop in an All Terrain Kart (ATK) with your squad and uncover all-new mysteries and locations that await.
A choice of Epic and Legendary Wild West Heroes.
Adjusted cost reduction from 15 to 10 to correspond to the new base cost.
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The Revive and Drive prompt will no longer persist in replays if a player was eliminated while being revived or near a Shopping Cart.
Players will now see a message if they are banned while in-match.
The new tooltip continues to use increased by, however, this value is now correct in that it increases the base damage by 150% (250% of base damage).
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Enemies highlighted by the Neon Sniper Rifle are now limited to those enemies within range of the bullet.
Previous Riot Shield functionality has been removed.
Work together as rear passengers to leap over obstacles with the All Terrain Kart (ATK). Lean back and release at the same time for a higher jump.
The center of Storm circles 7, 8, and 9 can now shift in random directions (instead of simply shrinking). As the storm closes in, it will move & shrink to the new location.
Increased base damage from 16 to 20.
Leap Attack: Heavy attack that jumps to the targeted foe and damages and knocks down nearby enemies.
Decreased cooldown from 15 to 8 seconds.
The initial ammunition grant has been increased to match the increased difficulty of the first Horde mission.
In addition to that, the map has also been updated with new locations such as Lazy Links and Paradise Palms, and a new desert biome. Theres also been some adjustments to the way the Storm circles work, as well as how the game performs as a whole.
These fixes actually affect how switching weapons and building types work under high latency across the board, so they should improve that feel for any control scheme (including mouse and keyboard).
Padlocked and Reloaded: Increases the rate of fire from Locked and Reloaded to 50%.
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Increased base damage from 39 to 90.
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Endless Smoke: Increases the radius of Smoke Bomb by 45%.
Moved from a 3-star perk to a 2-star perk.
Hats and Backpacks were added to Heroes that are in the Stars and Stripes set.
A few unnamed POIs have also appeared across the island.
Cooldown reduced from 150 to 100 seconds.
Look What I Found: Start missions with 3 Charge Fragments.
Fixed explosion radius for all tiers of proximity mine, these are now set correctly to 1 tile, 1.25 tiles, and 1.5 tiles.
Fixed controller input for the Defender Post trap.
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Gyro/motion controls have been added to the Nintendo Switch. Adjust these options in the Settings menu.
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Shotguns will now indicate how many pellets hit, visible within the reticle.
Emoting will now interrupt sprinting.
Removed purple trails from revive visual effects.
Reduced trigger volume for floor Damage Trap to better match visuals and prevent triggering when standing on ledges above.
Nameplates no longer block input on camera settings.
Increase quantity of additional charges from 1 to 2.
Adjusted visuals of the downed state to improve clarity.
Dual Pistol fire sound will no longer get cut off if you switch weapons immediately after firing.
Increased distance traveled from 1.75 tiles to 2.5 tiles.
Killer Storms repeatable quest is available and awards Gold.
Horde Progression quests appear under the Event: Road Trip quest journal category and award the following:
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Increased radius multiplier from 38% to 50%.
Nameplates on PS4 will now show team number & weapon.
Kinetic Punch (Non-Support Variant)
Added the Flintlock weapons set, available in Road Trip Llamas:
Reduced cooldown from 60 to 20 seconds.
Reduced the maximum time of a wave from 6 minutes to 4 minutes.
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Decreased Damage Over Time duration from 6 to 3 seconds.
Adjusted the percent damage increase from 500% to 150% to correspond to the new base damage.
The True Love emotes audio will no longer overlap with itself if multiple players use it near each other.
Increased the effectiveness of Energy Damage against Elemental Husks from 67% to 75%.
UI audio has been redesigned, all buttons and interface sounds updated.
Storm visual effects on the player no longer appear when downed.
Players that were crouching when knocked Down But Not Out will be returned to a crouching state upon revival.
Goin Commandos equip camera animation has been improved.
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The barrel of Goin Commandos minigun now glows when firing.
Heavy Shotgun now fires 10 pellets rather than 5.
Increased base damage from 75 to 91.
Damage reduced to 65% at 50+ meters from 75% at 70+ meters.
We now allow users to enable the same sound visualizer on all platforms that were created for mobile – however, while the visualizer is enabled, audible sound effects will be muted. Mobile platforms are unaffected by this change and will retain sound effects and the visualizer. You can find this new option under the Accessibility tab in the settings.
After firing a shotgun, another shotgun cannot be fired for a very short time.
Please note at extreme distances impact effects may not be visible while scoped in.
Weve adjusted the overall balance of how powerful we expect abilities to be in relation to guns, traps, and other damage/utility sources. Additionally, weve increased the strength of healing Perks. As a result, weve made the following adjustments:
Daily details panel now updates when the quest is abandoned.
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Description: Constructor that uses plasma pulse to create plasma bomb zones.
Increased damage per tick from 10 to 12.